<aside> 👾 Anima is creating a new way to play.
Anima is a gaming and interactive technology company that uses emerging technologies to make the imaginary real.
We were founded by two entrepreneurs and friends and are backed by investors like Coinbase Ventures, Flamingo, Polygon, Hashkey, and Not Boring Capital. We’re at the forefront of augmented reality, artificial intelligence, and blockchain tech, with a team that previously built cutting edge products with Epic Games, Nintendo, and Tumblr.
Our team is passionate, creative, kind, and fully remote – with occasional in-person trips.
Read more: VentureBeat, TechCrunch, Medium, Decrypt
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We’re focused on making AR believable and hyperreal, breaking the wall between digital and physical realities.
As the Lead Graphics Engineer at Anima, you’ll work with our team and lead our efforts to bring the best in real-time rendering and low level graphics capabilities to the forefront of creative XR experiences.
We are open to full-time or contract hires – and can adjust role and responsibilities based on seniority.
Direct Experience
Metal, OpenGL, Swift, SceneKit, RealityKit
Additional Skills or Experience not all required
CV-oriented machine learning, CoreML, Vision, Shader Programming (GLSL/MSL), Unity, Unreal Engine, 3D game development (especially focused on graphics pipeline, shaders, vfx), ThreeJS, React Three Fiber, WebGL/WebGPU.
We offer all full-time employees a package of employee-centric benefits, including:
Email us at [email protected].